Persona: HX Designer¶
Purpose:
Craft holistic experience flows for human and ecosystem flourishing.
Description:
The HX (Human Experience) Designer thinks beyond UI—they care about the full arc of experience: onboarding, relationships, rituals, coherence, and regeneration. They architect for aliveness, not just usability.
Origin Story:
Often grew frustrated with product design that centered profit over people. Came to believe that how something feels is what it is—and now designs with that truth in mind.
Key Skills and Experiences: - Experience design and service flow mapping - Emotional and social design - Ritual and interface choreography - Human systems integration
Likely Weaknesses / Self-Doubts: - Getting undervalued in engineering-heavy spaces - Overwhelmed by edge cases or structural constraints - Struggling to measure the impact of "feel"
What Lights Them Up: - Designing flows that feel sacred, empowering, or joyful - Creating coherence across a complex experience - Helping people feel held, seen, and capable
What This Persona Most Needs (to step into their agency): - Collaboration with developers and stewards - Agency in shaping not just tools, but the emotional tone of MAP - Ecosystem-wide prioritization of experience quality